posted by Jen Grier on May 8

Taking a moment from my critique of game design, in an hour of desperation I offer to you my ray of hope through this epic retelling of adversity one eve of May:

Death. All I could think about was how to throw my shiny UT3 collector’s box around my apartment, as the editor, just days before a presentation of a project, would not allow me to look at the properties of my builder brushes. Oh, the window would show, but you know those delicious dark gray sub-boxes? They remained unopenable, shut like a nun’s panties. Crawling around the UT3 forums proved futile until one post, one booming voice echoing:

“When judgment is at hand, delete the UTEditor.ini in the UTGAME\Config files in your Documents folder, for the righteous shall be saved.”

Well, I wasn’t saved yet - it didn’t work. HOWEVER, deleting UTEditor.ini along with its cohorts UTEditorUserSettings.ini and UTEditorKeyBindings.ini was, indeed, successful. The editor was restored to harmony and joyous modding.

I hope this solution also helps those with unreasonably skewed brushes and other varieties of bizarre parameters that the editor saves for the following session… for your convenience!

posted by Jen Grier on Feb 28

I own a DS Lite. It’s a great little portable system, with tons of cool titles like Contact and New Super Mario Bros., yet there is a fundamental problem with many of these games.

Why, good people, am I unable to SAVE at any point in the game on a PORTABLE device?

What developer has the nerve to overlook this seemingly necessary feature of a gaming environment in which power off can occur at notably unexpected times? Where shorter play time is inherent to one’s commute?

Please don’t get me wrong - I can take a good Wario Ware fix like the next gamer, but is that my only option?

Let’s look at a fairly complex game with, absolutely, the ability to save at nearly any point: Final Fantasy Tactics Advance. Any turn in which you had character control, you could immediately save and power down, no questions asked, and arrive at the very same place in battle. Did I mention that saving is always possible outside of battle as well?

The leads me, naturally, to approach the DS as another system more likely to stay home than travel for fear that I play on my weekly commute, get through a small, yet worthwhile chunk of game, but find myself unable to save when I must depart and re-engage the world we live in. Futility at its finest.

Game developers, I beg you, PLEASE implement a save function at any time. Yes, I’ll leave out cutscenes if you throw it on every non-battle menu. We can even negotiate what time of battle engagement, if you like. For other genres, this is not yet standard!

Raise your portable system of choice high! Fight to save your game whenever you feel empowered to!