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	<title>Jen Grier&#039;s Multiblog &#187; warioware d.i.y.</title>
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		<title>Friend Code!</title>
		<link>http://www.jengrier.com/blog/life-blog/friend-code/</link>
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		<pubDate>Sun, 25 Apr 2010 14:09:56 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Interaction Faction]]></category>
		<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[warioware d.i.y.]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=103</guid>
		<description><![CDATA[Just to ride on the recent DS/WarioWare high, I finally got Tim to bring my wireless router back to me so I could download all of those Ninsoft games. My friend-code is 2751 3945 0117 and my nickname is Jenothy.  Please give me yours so we can start sharing games and whatnot! P.S.: I accidentally [...]]]></description>
			<content:encoded><![CDATA[<p>Just to ride on the recent DS/WarioWare high, I finally got Tim to bring my wireless router back to me so I could download all of those Ninsoft games.</p>
<p>My friend-code is <strong>2751 3945 0117 </strong>and my nickname is <strong>Jenothy</strong>.  Please give me yours so we can start sharing games and whatnot!</p>
<p>P.S.: I accidentally tasted Bitter Yuck! spray this week.  Yes, the spray that is intended for CATS.  I&#8217;ve never tasted something so horrible and so difficult to get the taste out of my mouth.  Yuck for serious!  I can&#8217;t believe it doesn&#8217;t work on my cats.  Perhaps I should make a microgame about it as a catharsis.</p>
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		<title>WarioWare D.I.Y. Love</title>
		<link>http://www.jengrier.com/blog/interaction-faction/warioware-d-i-y-love/</link>
		<comments>http://www.jengrier.com/blog/interaction-faction/warioware-d-i-y-love/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 13:02:50 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Interaction Faction]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[portable games]]></category>
		<category><![CDATA[warioware d.i.y.]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=101</guid>
		<description><![CDATA[I&#8217;ve become engrossed with this game/tool.  I blazed through all of the tutorials, including the advanced &#8220;Assembly Dojo&#8221;, and have almost finished all of the freelance jobs.  As much as I just enjoy doing it, I wanted to see more whiz-bang moments for completing the tutorials and jobs.  Seeing a new record/song in the store [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve become engrossed with this game/tool.  I blazed through all of the tutorials, including the advanced &#8220;Assembly Dojo&#8221;, and have almost finished all of the freelance jobs.  As much as I just enjoy doing it, I wanted to see more whiz-bang moments for completing the tutorials and jobs.  Seeing a new record/song in the store didn&#8217;t really feel like enough.  I felt like there was so much more content in the previous WarioWare games.  Yes, it&#8217;s slighly unfair because this is chock full of tools for making and sharing, but I don&#8217;t have any buddies to share with yet.  As a single-player experience, I was expecting more to happen (without making my own game) for these smart ancillary tasks.</p>
<p>Perhaps it will open up once I&#8217;ve submitted my own totally fresh &#8220;In Wonder&#8221; game.  (Liquid wouldn&#8217;t fit.)  I&#8217;ve also gotten into the habit of making extremely detailed sprites, which makes me wonder if I actually have some kind of artistic talent.  I&#8217;ve always thought about getting a small tablet, but I never felt justified in doing so.  I&#8217;m lucky to have many artists in my life, even for personal projects, but WarioWare asks you to make art &#8211; now! &#8211; so I&#8217;ve tried.  And tweaked.  And become obsessed with my limited palette.  And patterns.  And how to make the right shadow using the comic tools (screentones, if you know what I mean).  I slowly went from the I-don&#8217;t-care-about-art-Player who would deliberately make a blob and two spots for a face to recreating Pikachu and Ghastly for two of the last jobs in the last batch.  Accurately (as far as 32&#215;32 or 64&#215;64 pixels will allow me, I forget how big those were).  With shading and perspective.</p>
<p>I&#8217;ll see if I can post pictures tomorrow.  I&#8217;m really proud of them, to say the least.</p>
<p>Oh, about the actual game making:  I have started my first all-me, no-tutorial game.  It&#8217;s in a semi-realistic style.  I was thinking about making sad/serious minigames.  For this one, it&#8217;s a boy, alone in his barely-lit room, looking depressed.  I was going to make the start command &#8220;Contemplate Futility&#8221; or something along those lines (the above has too many characters and wouldn&#8217;t fit).  The music is already simple/ultra sad.  I&#8217;m not sure what the action is, or if there should be nothing (no in-game response) to do.  Just&#8230; the direct command, to the player, to empathize.  I think that&#8217;s a shocking change from the usual lighthearted and quirky tone of microgames.</p>
<p>Can you make a stunning emotional experience in 4 seconds or less?  &#8230;Why not?</p>
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