Posts Tagged → warioware d.i.y.
Friend Code!
Just to ride on the recent DS/WarioWare high, I finally got Tim to bring my wireless router back to me so I could download all of those Ninsoft games.
My friend-code is 2751 3945 0117 and my nickname is Jenothy. Please give me yours so we can start sharing games and whatnot!
P.S.: I accidentally tasted Bitter Yuck! spray this week. Yes, the spray that is intended for CATS. I’ve never tasted something so horrible and so difficult to get the taste out of my mouth. Yuck for serious! I can’t believe it doesn’t work on my cats. Perhaps I should make a microgame about it as a catharsis.
WarioWare D.I.Y. Love
I’ve become engrossed with this game/tool. I blazed through all of the tutorials, including the advanced “Assembly Dojo”, and have almost finished all of the freelance jobs. As much as I just enjoy doing it, I wanted to see more whiz-bang moments for completing the tutorials and jobs. Seeing a new record/song in the store didn’t really feel like enough. I felt like there was so much more content in the previous WarioWare games. Yes, it’s slighly unfair because this is chock full of tools for making and sharing, but I don’t have any buddies to share with yet. As a single-player experience, I was expecting more to happen (without making my own game) for these smart ancillary tasks.
Perhaps it will open up once I’ve submitted my own totally fresh “In Wonder” game. (Liquid wouldn’t fit.) I’ve also gotten into the habit of making extremely detailed sprites, which makes me wonder if I actually have some kind of artistic talent. I’ve always thought about getting a small tablet, but I never felt justified in doing so. I’m lucky to have many artists in my life, even for personal projects, but WarioWare asks you to make art – now! – so I’ve tried. And tweaked. And become obsessed with my limited palette. And patterns. And how to make the right shadow using the comic tools (screentones, if you know what I mean). I slowly went from the I-don’t-care-about-art-Player who would deliberately make a blob and two spots for a face to recreating Pikachu and Ghastly for two of the last jobs in the last batch. Accurately (as far as 32×32 or 64×64 pixels will allow me, I forget how big those were). With shading and perspective.
I’ll see if I can post pictures tomorrow. I’m really proud of them, to say the least.
Oh, about the actual game making: I have started my first all-me, no-tutorial game. It’s in a semi-realistic style. I was thinking about making sad/serious minigames. For this one, it’s a boy, alone in his barely-lit room, looking depressed. I was going to make the start command “Contemplate Futility” or something along those lines (the above has too many characters and wouldn’t fit). The music is already simple/ultra sad. I’m not sure what the action is, or if there should be nothing (no in-game response) to do. Just… the direct command, to the player, to empathize. I think that’s a shocking change from the usual lighthearted and quirky tone of microgames.
Can you make a stunning emotional experience in 4 seconds or less? …Why not?