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	<title>Jen Grier&#039;s Multiblog &#187; unreal</title>
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		<title>Rebirth, to Death, to Rebirth</title>
		<link>http://www.jengrier.com/blog/development-blog/rebirth-to-death/</link>
		<comments>http://www.jengrier.com/blog/development-blog/rebirth-to-death/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 17:47:43 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Development Blog]]></category>
		<category><![CDATA[Interaction Faction]]></category>
		<category><![CDATA[beginning]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[impatience]]></category>
		<category><![CDATA[revisiting]]></category>
		<category><![CDATA[unreal]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=49</guid>
		<description><![CDATA[For the next few days, I&#8217;d like to spend a moment each day rehashing a post from one of my original blogs before they all evolved into my shiny Multiblog.  Today&#8217;s is from almost two years ago, back when I was still completing my graduate studies at NYU.  I had started &#8220;Interaction Faction&#8221; as a [...]]]></description>
			<content:encoded><![CDATA[<p>For the next few days, I&#8217;d like to spend a moment each day rehashing a post from one of my original blogs before they all evolved into my shiny Multiblog.  Today&#8217;s is from almost two years ago, back when I was still completing my graduate studies at NYU.  I had started &#8220;Interaction Faction&#8221; as a means for venting my game development and design snafus, which were daily at the time.  I was also angrier/more emotional about programming back then, probably because my thesis was my first serious coding project.</p>
<p><strong>From May 8th, 2008, on &#8220;Interaction Faction&#8221;:</strong></p>
<blockquote><p><em>Taking a moment from my critique of game design, in an hour of desperation I offer to you my ray of hope through this epic retelling of adversity.</em></p>
<p><strong>Death.</strong> All I could think about was how to throw my shiny UT3 collector&#8217;s box around my apartment, as the editor, just days before a presentation of a project, would not allow me to look at the properties of my builder brushes.  Oh, the window would show, but you know those delicious dark gray sub-boxes?  They remained unopenable, shut like a nun&#8217;s panties.  Crawling around the UT3 forums proved futile until one post, one booming voice echoing:</p>
<p><strong>&#8220;When judgment is at hand, delete the UTEditor.ini in the UTGAME\Config files in your Documents folder, for the righteous shall be saved.&#8221;</strong></p>
<p>Well, I wasn&#8217;t saved yet &#8211; it didn&#8217;t work.  HOWEVER, deleting UTEditor.ini along with its cohorts UTEditorUserSettings.ini and UTEditorKeyBindings.ini <strong>was</strong> <strong>successful</strong>.  The editor was restored to harmony and joyous modding.</p>
<p>I hope this solution also helps those with unreasonably skewed brushes and other varieties of bizarre parameters that the editor saves for the following session&#8230; for your convenience!</p></blockquote>
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