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	<title>Jen Grier&#039;s Multiblog &#187; thesis</title>
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	<link>http://www.jengrier.com/blog</link>
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		<title>Reflections on Theses Past</title>
		<link>http://www.jengrier.com/blog/development-blog/reflections-on-theses-past/</link>
		<comments>http://www.jengrier.com/blog/development-blog/reflections-on-theses-past/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:43:03 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Development Blog]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[revisiting]]></category>
		<category><![CDATA[thesis]]></category>

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		<description><![CDATA[In a few months, I will celebrate the first anniversary of graduating from NYU with a Masters in Music Technology. It will also be my thesis' first birthday.]]></description>
			<content:encoded><![CDATA[<p>In a few months, I will celebrate the first anniversary of graduating from NYU with a Masters in Music Technology.  It will also be my thesis&#8217; first birthday.</p>
<p>I recently read over both my undergraduate AND graduate theses.  Yes, both.  I did them a day or so apart, and took notes during the entire process.</p>
<p>The writings appear to be worlds apart.  My undergraduate work is stuffy; it doesn&#8217;t sound like me writing, perhaps more like a professor or two being channeled as I pushed that project out the door.  My graduate thesis &#8211; although under greater technical restraints &#8211; reads as more relaxed, conversational dive into a niche audio programming/designing topic.  I&#8217;m glad to have a &#8220;professional&#8221; outlet for my thoughts (this blog!), and to see that my writing style doesn&#8217;t pass away with my last thesis.</p>
<p>Anyway, back to the recent thesis, which has raised a few questions about how to proceed in my non-freelance, non-otherpeoplework life:</p>
<ol>
<li>Working with Flash, Java, and Javascript concurrently isn&#8217;t wise.  It worked in most browsers for the most part, but it&#8217;s begging to break if I&#8217;m not babysitting it every time a new major browser is released or something changes with one of the three languages.</li>
<li>Flash or Unity?  I&#8217;m still torn on which to develop side projects in seriously.  I&#8217;m always working in Flash, but after developing two simple games in the medium, I&#8217;m not sure that it&#8217;s the way to go anymore.</li>
<li>JMSL and JSyn have my hands tied.  Moving solely to Flash or Unity makes using either library quite difficult, if not impossible.   Therefore&#8230; should I consider translating the aspects I like into a new audio library?  Unlike these existing libraries, I could gear it towards the specific needs of a reactive or interactive soundtrack.</li>
<li>If I make a new library, I will also need MIDI supported tools to quickly import composition ideas.  This, to me, is a must for getting what I want working/out the door in a reasonable amount of time.  I&#8217;ll be making these tools myself, though, on top of whichever methods I develop.</li>
</ol>
<p>I suppose these are the big questions I need to pan out for the near future.  I&#8217;m feeling better about taking a break from my thesis/kicking myself about the millions of things I didn&#8217;t solve with it.  It&#8217;s easy to get lost with so many different kinds of technology coming about every day.  Dare I say it&#8230; there may be too many imagined possibilities, freezing the average sound designer in an icycle of indecision.</p>
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		<title>Revisiting/Learning</title>
		<link>http://www.jengrier.com/blog/tech-blog/revisitinglearning/</link>
		<comments>http://www.jengrier.com/blog/tech-blog/revisitinglearning/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 20:25:44 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[TECH Blog]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[thesis]]></category>

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		<description><![CDATA[Perhaps now is the time to revisit my Master's thesis?]]></description>
			<content:encoded><![CDATA[<p>I suppose there comes a time when every Master&#8217;s degree-wielding warrior wants to take their thesis and burn it to a crisp.  I think I may be beyond that point, though, so a revisit may be in order.</p>
<p>My thesis was <a href="http://jengrier.com/index.php?/portfolio/game-developer/" target="_blank">an audio engine that used Flash, Javascript, and Java all at once&#8230; on one page!</a> Essentially, there was a very smart Java library that I wanted to use, but I wasn&#8217;t savvy enough to port it into Flash.  On the one side, it was better for Flash &#8211; no slow-downs due to processing my crazy sound layering/grouping/composition demands, but on the other&#8230; well, let&#8217;s say that testing wasn&#8217;t pleasant.  It eventually worked, but it&#8217;s not ideal to have multiple conduits between your game and the sound that sound be occurring at about the same time.</p>
<p>In other words, I felt like my thesis was scrappable not long after I completed it.  In the future, I don&#8217;t know if I want to gear an audio engine like the one I am envisioning towards Flash or, well&#8230; Unity.</p>
<p>Yes, Unity.  I&#8217;m trying to pick that language up in my &#8220;spare&#8221; time.  There&#8217;s a possibility that a certain artist I know will create gorgeous 3D objects if I make a game that is ready to receive it.  I know this is possible in Flash, but I&#8217;m already seeing full-screen 3D browser games in Unity that have me floored.  Gorgeous rendering&#8230; in a browser.  I almost can&#8217;t handle it.</p>
<p>In a totally different area of my brain, I also completed an undergraduate thesis in Greek music theory a few years ago.  I think it&#8217;s worth looking over that for some usefulness, too.</p>
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