Posts Tagged → impatience
Revisit: Why Canst Thou Save Thine Game?
Sometimes, my ire gets the best of me. I’m still frustrated by this problem despite the two years or so that have passed since then.
February 29th, 2008 on “Interaction Faction”:
I own a DS Lite. It’s a great little portable system, with tons of cool titles like Contact and New Super Mario Bros., yet there is a fundamental problem with many of these games.
Why, good people, am I unable to SAVE at any point in the game on a PORTABLE device?
What developer has the nerve to overlook this seemingly necessary feature of a gaming environment in which power off can occur at notably unexpected times? Where shorter play time is inherent to one’s commute?
Please don’t get me wrong – I can take a good Wario Ware fix like the next gamer, but is that my only option?
Let’s look at a fairly complex game with, absolutely, the ability to save at nearly any point: Final Fantasy Tactics Advance. Any turn in which you had character control, you could immediately save and power down, no questions asked, and arrive at the very same place in battle. Did I mention that saving is always possible outside of battle as well?
The leads me, naturally, to approach the DS as another system more likely to stay home than travel for fear that I play on my weekly commute, get through a small, yet worthwhile chunk of game, but find myself unable to save when I must depart and re-engage the world we live in. Futility at its finest.
Game developers, I beg you, PLEASE implement a save function at any time. Yes, I’ll leave out cutscenes if you throw it on every non-battle menu. We can even negotiate what time of battle engagement, if you like. For other genres, this is not yet standard!
Raise your portable system of choice high! Fight to save your game whenever you feel empowered to!
Rebirth, to Death, to Rebirth
For the next few days, I’d like to spend a moment each day rehashing a post from one of my original blogs before they all evolved into my shiny Multiblog. Today’s is from almost two years ago, back when I was still completing my graduate studies at NYU. I had started “Interaction Faction” as a means for venting my game development and design snafus, which were daily at the time. I was also angrier/more emotional about programming back then, probably because my thesis was my first serious coding project.
From May 8th, 2008, on “Interaction Faction”:
Taking a moment from my critique of game design, in an hour of desperation I offer to you my ray of hope through this epic retelling of adversity.
Death. All I could think about was how to throw my shiny UT3 collector’s box around my apartment, as the editor, just days before a presentation of a project, would not allow me to look at the properties of my builder brushes. Oh, the window would show, but you know those delicious dark gray sub-boxes? They remained unopenable, shut like a nun’s panties. Crawling around the UT3 forums proved futile until one post, one booming voice echoing:
“When judgment is at hand, delete the UTEditor.ini in the UTGAME\Config files in your Documents folder, for the righteous shall be saved.”
Well, I wasn’t saved yet – it didn’t work. HOWEVER, deleting UTEditor.ini along with its cohorts UTEditorUserSettings.ini and UTEditorKeyBindings.ini was successful. The editor was restored to harmony and joyous modding.
I hope this solution also helps those with unreasonably skewed brushes and other varieties of bizarre parameters that the editor saves for the following session… for your convenience!
Quick Life Tip!
Did you know that filling up a humidifier (or, as I like to refer to it, VAPORIZER!) with hot water and a very gratuitous pinch of salt (more like a tablespoon… or two) can really get the steam happening faster? Like, almost instantaneous?
Where I am, the water seems to be too hard, and the air is brittle. The cold is wreaking havoc on my skin, so the humidifier seems to be the best option. Oh, and I’m impatient. I was worried that the drastic increase in salt would be bad for my little friend, but he seems to be running better than ever. This solution seems to address everything on all counts!