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	<title>Jen Grier&#039;s Multiblog &#187; development</title>
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	<link>http://www.jengrier.com/blog</link>
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		<title>Rebirth, to Death, to Rebirth</title>
		<link>http://www.jengrier.com/blog/development-blog/rebirth-to-death/</link>
		<comments>http://www.jengrier.com/blog/development-blog/rebirth-to-death/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 17:47:43 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Development Blog]]></category>
		<category><![CDATA[Interaction Faction]]></category>
		<category><![CDATA[beginning]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[impatience]]></category>
		<category><![CDATA[revisiting]]></category>
		<category><![CDATA[unreal]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=49</guid>
		<description><![CDATA[For the next few days, I&#8217;d like to spend a moment each day rehashing a post from one of my original blogs before they all evolved into my shiny Multiblog.  Today&#8217;s is from almost two years ago, back when I was still completing my graduate studies at NYU.  I had started &#8220;Interaction Faction&#8221; as a [...]]]></description>
			<content:encoded><![CDATA[<p>For the next few days, I&#8217;d like to spend a moment each day rehashing a post from one of my original blogs before they all evolved into my shiny Multiblog.  Today&#8217;s is from almost two years ago, back when I was still completing my graduate studies at NYU.  I had started &#8220;Interaction Faction&#8221; as a means for venting my game development and design snafus, which were daily at the time.  I was also angrier/more emotional about programming back then, probably because my thesis was my first serious coding project.</p>
<p><strong>From May 8th, 2008, on &#8220;Interaction Faction&#8221;:</strong></p>
<blockquote><p><em>Taking a moment from my critique of game design, in an hour of desperation I offer to you my ray of hope through this epic retelling of adversity.</em></p>
<p><strong>Death.</strong> All I could think about was how to throw my shiny UT3 collector&#8217;s box around my apartment, as the editor, just days before a presentation of a project, would not allow me to look at the properties of my builder brushes.  Oh, the window would show, but you know those delicious dark gray sub-boxes?  They remained unopenable, shut like a nun&#8217;s panties.  Crawling around the UT3 forums proved futile until one post, one booming voice echoing:</p>
<p><strong>&#8220;When judgment is at hand, delete the UTEditor.ini in the UTGAME\Config files in your Documents folder, for the righteous shall be saved.&#8221;</strong></p>
<p>Well, I wasn&#8217;t saved yet &#8211; it didn&#8217;t work.  HOWEVER, deleting UTEditor.ini along with its cohorts UTEditorUserSettings.ini and UTEditorKeyBindings.ini <strong>was</strong> <strong>successful</strong>.  The editor was restored to harmony and joyous modding.</p>
<p>I hope this solution also helps those with unreasonably skewed brushes and other varieties of bizarre parameters that the editor saves for the following session&#8230; for your convenience!</p></blockquote>
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		<title>Revisiting/Learning</title>
		<link>http://www.jengrier.com/blog/tech-blog/revisitinglearning/</link>
		<comments>http://www.jengrier.com/blog/tech-blog/revisitinglearning/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 20:25:44 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[TECH Blog]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[thesis]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=8</guid>
		<description><![CDATA[Perhaps now is the time to revisit my Master's thesis?]]></description>
			<content:encoded><![CDATA[<p>I suppose there comes a time when every Master&#8217;s degree-wielding warrior wants to take their thesis and burn it to a crisp.  I think I may be beyond that point, though, so a revisit may be in order.</p>
<p>My thesis was <a href="http://jengrier.com/index.php?/portfolio/game-developer/" target="_blank">an audio engine that used Flash, Javascript, and Java all at once&#8230; on one page!</a> Essentially, there was a very smart Java library that I wanted to use, but I wasn&#8217;t savvy enough to port it into Flash.  On the one side, it was better for Flash &#8211; no slow-downs due to processing my crazy sound layering/grouping/composition demands, but on the other&#8230; well, let&#8217;s say that testing wasn&#8217;t pleasant.  It eventually worked, but it&#8217;s not ideal to have multiple conduits between your game and the sound that sound be occurring at about the same time.</p>
<p>In other words, I felt like my thesis was scrappable not long after I completed it.  In the future, I don&#8217;t know if I want to gear an audio engine like the one I am envisioning towards Flash or, well&#8230; Unity.</p>
<p>Yes, Unity.  I&#8217;m trying to pick that language up in my &#8220;spare&#8221; time.  There&#8217;s a possibility that a certain artist I know will create gorgeous 3D objects if I make a game that is ready to receive it.  I know this is possible in Flash, but I&#8217;m already seeing full-screen 3D browser games in Unity that have me floored.  Gorgeous rendering&#8230; in a browser.  I almost can&#8217;t handle it.</p>
<p>In a totally different area of my brain, I also completed an undergraduate thesis in Greek music theory a few years ago.  I think it&#8217;s worth looking over that for some usefulness, too.</p>
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