<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Jen Grier&#039;s Multiblog</title>
	<atom:link href="http://www.jengrier.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jengrier.com/blog</link>
	<description></description>
	<lastBuildDate>Sun, 31 Oct 2010 09:37:22 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Focus</title>
		<link>http://www.jengrier.com/blog/life-blog/focus/</link>
		<comments>http://www.jengrier.com/blog/life-blog/focus/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 09:37:22 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[let go]]></category>
		<category><![CDATA[lifestyle]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=123</guid>
		<description><![CDATA[This past week, I was sick with a nasty cold bug of some sort.  The forced down time has got me thinking about my time and how I use it.  There&#8217;s a slow revolution of thought&#8230; perhaps I am going to fail if I keep on the way I have. Perhaps I am not focused [...]]]></description>
			<content:encoded><![CDATA[<p>This past week, I was sick with a nasty cold bug of some sort.  The forced down time has got me thinking about my time and how I use it.  There&#8217;s a slow revolution of thought&#8230; perhaps I am going to fail if I keep on the way I have.</p>
<p>Perhaps I am not focused enough in my scope, you know?  Perhaps I won&#8217;t achieve much of anything if I keep trying to do 3 or 4 jobs well simultaneously, or at least in my mind&#8217;s eye.  I think the priorities that I actually have need to line up with the ones in my mind.</p>
<p>It seems obvious, I guess.  It&#8217;s not when you&#8217;re living it.  It&#8217;s very easy to miss the mark, mentally, but continue to go on with whatever is best in the moment, over and over again, and not catch the incongruence.</p>
<p>Translation from Jen-ese: I&#8217;m realizing that I may have to give up on some goals/roles if I really want to move forward.  I&#8217;m just not sure which goals are best to drop, but I have a hunch&#8230; a hunch that music creation may be the thing to drop.  Not that I wouldn&#8217;t continue pursuits as a hobby, but to be honest with myself that it&#8217;s not worth the job frustration to constantly keep it in the mix.</p>
<p>Well, nothing is decided, but my gut is my gut.  We&#8217;ll see how this plays out, won&#8217;t we?  I&#8217;d have no regrets if that came to pass, you know.  I&#8217;m much closer to be in a place I am happy with because of my music skills and all of the time I have devoted to them, so there is no retroactive loss.  I see it more as a consolidation, rather than a loss.</p>
<p>Time will tell.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/life-blog/focus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Painful!</title>
		<link>http://www.jengrier.com/blog/tech-blog/painful/</link>
		<comments>http://www.jengrier.com/blog/tech-blog/painful/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 02:03:37 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[TECH Blog]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=121</guid>
		<description><![CDATA[I just went through an extremely painful manual WordPress update, just so I could type a post that I am now too tired to type.  Darn it!  Next time.]]></description>
			<content:encoded><![CDATA[<p>I just went through an extremely painful manual WordPress update, just so I could type a post that I am now too tired to type.  Darn it!  Next time.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/tech-blog/painful/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A New Idea&#8230;</title>
		<link>http://www.jengrier.com/blog/life-blog/a-new-idea/</link>
		<comments>http://www.jengrier.com/blog/life-blog/a-new-idea/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 19:20:29 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Interaction Faction]]></category>
		<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=118</guid>
		<description><![CDATA[I recently posted something on my shiny new TED profile, and it goes something like this: I want to create a non-profit that provides after school programs for kids to create and design video games, while also participating in contests where they can win scholarship money for college. It seems like a smart idea, to [...]]]></description>
			<content:encoded><![CDATA[<p>I recently posted something on <a href="http://www.ted.com/profiles/view/id/552809" target="_blank">my shiny new TED profile</a>, and it goes something like this:</p>
<blockquote><p>I want to create a non-profit that provides after school programs for kids to create and design video games, while also participating in contests where they can win scholarship money for college.</p>
<p>It seems like a smart idea, to me, but I&#8217;m just not sure of how to do it.</p></blockquote>
<p>This is truth.  I have had this idea, in the back of my mind, that there must be a way to encourage a pro-creation, perhaps less consumerism-y attitudes in kids.  I know of so many people &#8211; yes, young people! &#8211; who are so driven to be hand-fed their entertainment, every day.  They don&#8217;t understand the value in creating, in crafting.  They hyperdigest games and look blankly at the screen when there is nothing left.</p>
<p>I want to offer an alternative.  I want to gear kids towards creating and solving, rather than having disks/cartridges that solve those problems for them.</p>
<p>Ideally, this would be a non-profit.  I would want the money coming in to go towards scholarships that enable kids with passion to create &#8211; and do so smartly!  &#8211; to go on to higher education with less stress on their parents.</p>
<p>Do I seem like an idealist?  I think this can be done, and can be effective.  Schools seem to be in dire need of more after-school programs around here, and in many other places.</p>
<p>Some bullet points on what I would probably need:</p>
<ul>
<li>Smart tools for creating simple games from scratch (think WarioWare DIY and Construct)</li>
<li>Those who are passionate about teaching, and do it well, to help design curriculum and activities</li>
<li>Math, art, computer science whizkids to help me make meaningful lessons in design</li>
<li>I would love to incorporate teaching algorithms into the design curriculum&#8230; mmm.</li>
<li>NON-PROFIT EDUCATION</li>
<li>FUNDING EDUCATION (these are in CAPS because they are the most intimidating!)</li>
</ul>
<p>If you have any tips, please pass them my way.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/life-blog/a-new-idea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Florida?</title>
		<link>http://www.jengrier.com/blog/life-blog/florida/</link>
		<comments>http://www.jengrier.com/blog/life-blog/florida/#comments</comments>
		<pubDate>Mon, 10 May 2010 19:37:17 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=116</guid>
		<description><![CDATA[Hey travelers!  There is a great possibility that I will have a day in Orlando.  I&#8217;ve never been, and I&#8217;ll be with a good friend.  What would you do?   We&#8217;re trying not to be high-spenders.  (Yes, I know DisneyEverything is there, but we&#8217;ve never been to that, either, so we are clueless.) All ideas/suggestions appreciated!  [...]]]></description>
			<content:encoded><![CDATA[<p>Hey travelers!  There is a great possibility that I will have a day in Orlando.  I&#8217;ve never been, and I&#8217;ll be with a good friend.  What would you do?   We&#8217;re trying not to be high-spenders.  (Yes, I know DisneyEverything is there, but we&#8217;ve never been to that, either, so we are clueless.)</p>
<p>All ideas/suggestions appreciated!  We&#8217;ll also be at the <a href="http://www.nasa.gov/mission_pages/shuttle/launch/index.html" target="_blank">STS-132 NASA shuttle launch</a>, which should be fantastic! <img src='http://www.jengrier.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/life-blog/florida/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile Phone Fun</title>
		<link>http://www.jengrier.com/blog/tech-blog/mobile-phone-fun/</link>
		<comments>http://www.jengrier.com/blog/tech-blog/mobile-phone-fun/#comments</comments>
		<pubDate>Thu, 06 May 2010 19:16:58 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[TECH Blog]]></category>
		<category><![CDATA[G1]]></category>
		<category><![CDATA[grumpiness]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=114</guid>
		<description><![CDATA[I have a G1.  I live by this device, despite how much it has been misbehaving these past weeks.   These past few days, it turns out that I wasn&#8217;t receiving texts because my internal memory was too low! I had to call tech support (nice folks, btw) to discover that low space correlated.  But seriously [...]]]></description>
			<content:encoded><![CDATA[<p>I have a G1.  I live by this device, despite how much it has been misbehaving these past weeks.   These past few days, it turns out that I wasn&#8217;t receiving texts because my internal memory was too low!</p>
<p>I had to call tech support (nice folks, btw) to discover that low space correlated.  But seriously &#8211; why couldn&#8217;t there have been a warning on the phone?  A simple pop-up would&#8217;ve been fine!  It&#8217;s not like this is my SD space &#8211; it&#8217;s INTERNAL space.  I really expect them to keep up on that or prevent me from, uh, limiting my phone&#8217;s functionality.  Seriously.  Also, the internet cache doesn&#8217;t clear automatically&#8230; at all?  I mean, what?!  This is a phone, not a laptop, not a PC.  I expect a bit more vigilance in keeping space down and making sure that the phone is, first of all, a <strong>workable phone</strong>.</p>
<p>I guess that&#8217;s been my biggest complaint about the G1: it should, by default, ensure that it is always a functional phone.  I still get times where the Contact list crashes, or I can&#8217;t get to the dialer as the phone behaves sluggishly (without 6 apps running, at that, or anything non-Google running).  I understand that your memory is also a pagefile, but come on!  Set aside space for it, don&#8217;t make it my responsibility to fish around and find out that you&#8217;re suffering.  For ONCE, learn from Windows by reserving that pagefile AHEAD of time.  It&#8217;s just for this reason!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/tech-blog/mobile-phone-fun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revisit: Personal Silence</title>
		<link>http://www.jengrier.com/blog/silence-theory/revisit-personal-silence/</link>
		<comments>http://www.jengrier.com/blog/silence-theory/revisit-personal-silence/#comments</comments>
		<pubDate>Sun, 02 May 2010 12:26:26 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Silence Theory]]></category>
		<category><![CDATA[revisiting]]></category>
		<category><![CDATA[silence]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=81</guid>
		<description><![CDATA[As I enjoy the happy silence of an early Sunday morning, I love to think about how the silence is, itself, not so bad.  There can be lots of love within silence, for example. January 4th, 2008 in “Silence Theory”: This Esquire article got me thinking [again] about the power of personal silence. There&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p>As I enjoy the happy silence of an early Sunday morning, I love to think about how the silence is, itself, not so bad.  There can be lots of love within silence, for example.</p>
<p><strong>January 4th, 2008 in “Silence Theory”:</strong></p>
<blockquote><p><a title="This MSN article" href="http://men.msn.com/articlees.aspx?cp-documentid=5775762&amp;GT1=10823" target="_blank">This Esquire article</a> got me thinking [again] about the power of personal silence.  There&#8217;s a gap between what people understand by what you say and what you don&#8217;t, especially whether you say anything or not.</p>
<p>In high school, I was a fairly depressed teenager.   Typical small-town, too-smart kid with the right classes and the wrong people.  I reached a point of bubbling anger that effervesced through the day, preps and jocks in wise avoidance after a few months.   I was aggressive in indoor gym, especially with soccer and badminton.   If that wasn&#8217;t enough to strike fear in the hearts of classmates, my silence usually did it.   Nothing can communicate unfriendliness like a refusal to answer a question with a glare that could cut iron.   The mystery, though&#8230; you felt the mystery of yourself after doing this for some time as what you didn&#8217;t say left all the more to your assailant&#8217;s imagination.   I frightened myself a bit, after some time, as I realized that I didn&#8217;t have anything to fill in those empty spaces, either.</p>
<p>On the other hand, you can have the deepest, sweetest communications with those you love without an utterance passing.   A total 360 to the same space!</p>
<p>What do you say when you speak?   Are you chatty, covering up social discomfort, or filling a space that would otherwise seem too awkward to live within?   Do you use silence to strengthen the words you do say?    It&#8217;s kind of like keeping your word by not upholding promises to it unless it is of dire importance&#8230; people will know your actions or words mean business.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/silence-theory/revisit-personal-silence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revisit: IPC Reading: Visual Intelligence</title>
		<link>http://www.jengrier.com/blog/tech-blog/revisit-ipc-reading-visual-intelligence/</link>
		<comments>http://www.jengrier.com/blog/tech-blog/revisit-ipc-reading-visual-intelligence/#comments</comments>
		<pubDate>Sat, 01 May 2010 02:24:18 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[TECH Blog]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ITP]]></category>
		<category><![CDATA[NYU]]></category>
		<category><![CDATA[revisiting]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=87</guid>
		<description><![CDATA[I love this quickie from my ITP class! November 5th, 2007 in “the TECH of Jen Grier”: Phantom limbs&#8230; a strange concept I haven&#8217;t thought of since my old studies in meditation and the supernatural. The idea that your brain has such a part in conceiving senses as opposed to a direct route of feeling [...]]]></description>
			<content:encoded><![CDATA[<p>I love this quickie from my ITP class!</p>
<p><strong>November 5th, 2007 in “the TECH of Jen Grier”:</strong></p>
<blockquote><p>Phantom limbs&#8230; a strange concept I haven&#8217;t thought of since my old studies in meditation and the supernatural.  The idea that your brain has such a part in conceiving senses as opposed to a direct route of feeling from what you to touch to what you know is definitely a disturbing thought.  It all seems to happen too quickly for that to be true.</p>
<p>The &#8220;bunny taps&#8221; really got me.  The premise is that you can tap two points across a distance on your body &#8211; say your arm &#8211; and feel a tap between those points, as if the sensation &#8220;hopped&#8221; across the distance.  This happens with fairly quick taps.  It&#8217;s a fascinating phenomenon of sensation.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/tech-blog/revisit-ipc-reading-visual-intelligence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sakura Matsuri!</title>
		<link>http://www.jengrier.com/blog/life-blog/sakura-matsuri/</link>
		<comments>http://www.jengrier.com/blog/life-blog/sakura-matsuri/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 01:27:22 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[life tip]]></category>
		<category><![CDATA[local]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=109</guid>
		<description><![CDATA[I just realized that I totally forgot about this great holiday! The Brooklyn Botanical Garden just reminded me of an upcoming celebration&#8230; in&#8230; Brooklyn. Surely there must be some celebrating in South Carolina?  It looks like there was one in Boiling Springs on the 12th&#8230; I&#8217;ve probably missed my chance to celebrate at all, as [...]]]></description>
			<content:encoded><![CDATA[<p>I just realized that I totally forgot about this great holiday!  The Brooklyn Botanical Garden just reminded me of an upcoming celebration&#8230; in&#8230; Brooklyn.  Surely there must be some celebrating in South Carolina?  It looks like there was one in Boiling Springs on the 12th&#8230;</p>
<p>I&#8217;ve probably missed my chance to celebrate at all, as most folks celebrate in mid-April, but I  have to give it a shot!  Locals, give me details!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/life-blog/sakura-matsuri/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Friend Code!</title>
		<link>http://www.jengrier.com/blog/life-blog/friend-code/</link>
		<comments>http://www.jengrier.com/blog/life-blog/friend-code/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 14:09:56 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Interaction Faction]]></category>
		<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[warioware d.i.y.]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=103</guid>
		<description><![CDATA[Just to ride on the recent DS/WarioWare high, I finally got Tim to bring my wireless router back to me so I could download all of those Ninsoft games. My friend-code is 2751 3945 0117 and my nickname is Jenothy.  Please give me yours so we can start sharing games and whatnot! P.S.: I accidentally [...]]]></description>
			<content:encoded><![CDATA[<p>Just to ride on the recent DS/WarioWare high, I finally got Tim to bring my wireless router back to me so I could download all of those Ninsoft games.</p>
<p>My friend-code is <strong>2751 3945 0117 </strong>and my nickname is <strong>Jenothy</strong>.  Please give me yours so we can start sharing games and whatnot!</p>
<p>P.S.: I accidentally tasted Bitter Yuck! spray this week.  Yes, the spray that is intended for CATS.  I&#8217;ve never tasted something so horrible and so difficult to get the taste out of my mouth.  Yuck for serious!  I can&#8217;t believe it doesn&#8217;t work on my cats.  Perhaps I should make a microgame about it as a catharsis.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/life-blog/friend-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WarioWare D.I.Y. Love</title>
		<link>http://www.jengrier.com/blog/interaction-faction/warioware-d-i-y-love/</link>
		<comments>http://www.jengrier.com/blog/interaction-faction/warioware-d-i-y-love/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 13:02:50 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Interaction Faction]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[portable games]]></category>
		<category><![CDATA[warioware d.i.y.]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=101</guid>
		<description><![CDATA[I&#8217;ve become engrossed with this game/tool.  I blazed through all of the tutorials, including the advanced &#8220;Assembly Dojo&#8221;, and have almost finished all of the freelance jobs.  As much as I just enjoy doing it, I wanted to see more whiz-bang moments for completing the tutorials and jobs.  Seeing a new record/song in the store [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve become engrossed with this game/tool.  I blazed through all of the tutorials, including the advanced &#8220;Assembly Dojo&#8221;, and have almost finished all of the freelance jobs.  As much as I just enjoy doing it, I wanted to see more whiz-bang moments for completing the tutorials and jobs.  Seeing a new record/song in the store didn&#8217;t really feel like enough.  I felt like there was so much more content in the previous WarioWare games.  Yes, it&#8217;s slighly unfair because this is chock full of tools for making and sharing, but I don&#8217;t have any buddies to share with yet.  As a single-player experience, I was expecting more to happen (without making my own game) for these smart ancillary tasks.</p>
<p>Perhaps it will open up once I&#8217;ve submitted my own totally fresh &#8220;In Wonder&#8221; game.  (Liquid wouldn&#8217;t fit.)  I&#8217;ve also gotten into the habit of making extremely detailed sprites, which makes me wonder if I actually have some kind of artistic talent.  I&#8217;ve always thought about getting a small tablet, but I never felt justified in doing so.  I&#8217;m lucky to have many artists in my life, even for personal projects, but WarioWare asks you to make art &#8211; now! &#8211; so I&#8217;ve tried.  And tweaked.  And become obsessed with my limited palette.  And patterns.  And how to make the right shadow using the comic tools (screentones, if you know what I mean).  I slowly went from the I-don&#8217;t-care-about-art-Player who would deliberately make a blob and two spots for a face to recreating Pikachu and Ghastly for two of the last jobs in the last batch.  Accurately (as far as 32&#215;32 or 64&#215;64 pixels will allow me, I forget how big those were).  With shading and perspective.</p>
<p>I&#8217;ll see if I can post pictures tomorrow.  I&#8217;m really proud of them, to say the least.</p>
<p>Oh, about the actual game making:  I have started my first all-me, no-tutorial game.  It&#8217;s in a semi-realistic style.  I was thinking about making sad/serious minigames.  For this one, it&#8217;s a boy, alone in his barely-lit room, looking depressed.  I was going to make the start command &#8220;Contemplate Futility&#8221; or something along those lines (the above has too many characters and wouldn&#8217;t fit).  The music is already simple/ultra sad.  I&#8217;m not sure what the action is, or if there should be nothing (no in-game response) to do.  Just&#8230; the direct command, to the player, to empathize.  I think that&#8217;s a shocking change from the usual lighthearted and quirky tone of microgames.</p>
<p>Can you make a stunning emotional experience in 4 seconds or less?  &#8230;Why not?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/interaction-faction/warioware-d-i-y-love/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revisit: A Thought</title>
		<link>http://www.jengrier.com/blog/silence-theory/revisit-a-thought/</link>
		<comments>http://www.jengrier.com/blog/silence-theory/revisit-a-thought/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 12:40:26 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Silence Theory]]></category>
		<category><![CDATA[humanity]]></category>
		<category><![CDATA[quote]]></category>
		<category><![CDATA[revisiting]]></category>
		<category><![CDATA[silence]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=79</guid>
		<description><![CDATA[I felt this when I lived in Jersey City.  I felt this especially as a student at a big university in Manhattan&#8230; silence was truly running for its life. November 9th, 2007 in “Silence Theory”: &#8220;Soon silence will have passed into legend.  Man has turned his back on silence.  Day after day he invents machines [...]]]></description>
			<content:encoded><![CDATA[<p>I felt this when I lived in Jersey City.  I felt this especially as a student at a big university in Manhattan&#8230; silence was truly running for its life.</p>
<p><strong>November 9th, 2007 in “Silence Theory”:</strong></p>
<blockquote><p>&#8220;Soon silence will have passed into legend.   Man has turned his back on silence.   Day after day he invents machines and devices that increase noise and distract humanity from the essence of life, contemplation, meditation&#8230;  Tooting, howling, screeching, booming, crashing, whistling, grinding, and trilling bolster his ego.   His anxiety subsides.   His inhuman void spreads monstrously like a gray vegetation.&#8221;</p>
<p>- Jean Arp</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/silence-theory/revisit-a-thought/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trippin&#8217; Down Memories</title>
		<link>http://www.jengrier.com/blog/life-blog/trippin-down-memories/</link>
		<comments>http://www.jengrier.com/blog/life-blog/trippin-down-memories/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 18:02:07 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Interaction Faction]]></category>
		<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[Silence Theory]]></category>
		<category><![CDATA[busy]]></category>
		<category><![CDATA[lifestyle]]></category>
		<category><![CDATA[portable games]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[relocating]]></category>
		<category><![CDATA[silence]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=96</guid>
		<description><![CDATA[If you&#8217;ve been reading, thanks for putting up with my trips down memory lane.  I really didn&#8217;t want to see my old, interesting posts from a less thoughtful journey into BlogLand get sucked up into the black void of the Internets.  I&#8217;m hoping to return to new thoughts on technology, silence, music, interactivity, and everything [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve been reading, thanks for putting up with my trips down memory lane.  I really didn&#8217;t want to see my old, interesting posts from a less thoughtful journey into BlogLand get sucked up into the black void of the Internets.  I&#8217;m hoping to return to new thoughts on technology, silence, music, interactivity, and everything else I could possible hope for, but really, I should catch my breath first.  I think the silence posts, in particular, will be wild to post on &#8211; now that I live in South Carolina, silence is kind of easy to take for granted.  Now, I welcome the interruption of a car, etc.  More to come on that when I have a less hectic day ahead of me!</p>
<p>I&#8217;ve got lots of exciting projects in the cooker, but nothing to show for it yet!  It&#8217;s a pain, I know!  I&#8217;m hoping to at least finish my Theremin project soon, but there&#8217;s no guarantee.  Also, if you have any tips for wading through boxes of memorabilia, please pass them along.  It looks like I may be moving in the direction of Greenville when my lease is up, but I don&#8217;t want to do that without owning much less, you know?  Moving is such a pain, and I hope to be the smartest I&#8217;ve ever been about the process this time.</p>
<p>Oh, and a certain lovely boyfriend recently surprised me with WarioWare D.I.Y.!  I hope to make a few little games that don&#8217;t stink.  I&#8217;ll be sure to share them when they&#8217;re born. <img src='http://www.jengrier.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Before I forget: my time was monopolize by <a href="http://www2.wspa.com/news/2010/apr/19/11/i-85-accident-greenville-slows-traffic-ar-102049/" target="_blank">a crazy accident on 85 South, coming from Spartanburg to Greenville</a>.  It took me ages to get out of it!  Just terrible!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/life-blog/trippin-down-memories/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revisit: Observing in NYC: Part II</title>
		<link>http://www.jengrier.com/blog/tech-blog/revisit-observing-in-nyc-part-ii/</link>
		<comments>http://www.jengrier.com/blog/tech-blog/revisit-observing-in-nyc-part-ii/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 00:07:49 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[TECH Blog]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ITP]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[NYU]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=85</guid>
		<description><![CDATA[I forgot that there was a second part to my previous TECH post! September 22nd, 2007 in “the TECH of Jen Grier”: Tom and I returned to Whole Foods for a second round of observation. We wanted to look into viable options for improving the system already in place for checking-out. What I realized that [...]]]></description>
			<content:encoded><![CDATA[<p>I forgot that there was a second part to my previous TECH post!</p>
<p><strong>September 22nd, 2007 in “the TECH of Jen Grier”:</strong></p>
<blockquote><p><a href="http://thomas-gerhardt.com/itp/category/physical-computing">Tom</a> and I returned to Whole Foods for a second round of observation.  We wanted to look into viable options for improving the system already in place for checking-out.</p>
<p>What I realized that was not readily apparent before:</p>
<ul>
<li>There are two sides!   The express-lane side has five lanes while the regular checkout lane side only has four.</li>
<li>The &#8220;regular speed&#8221; side was much more patient and calm.  They also seemed to understand the system much better, and were generally a bit more oriented than their express counterparts.</li>
<li>I was able to sneak an <a href="http://jengrier.com/techblog/lab_images/WholeFoods.AVI">overhead video</a> of the express lane!Â  It&#8217;s a little horrible, but perhaps it&#8217;ll give some additional perspective.</li>
</ul>
<p>I observed both this past Thursday.   You can see my results for that day on <a href="http://spreadsheets.google.com/ccc?key=pY2xFnHqLrDEdOsxq1UKFEg&amp;hl=en">GoogleDocs</a>.</p>
<p>My statistical summary of both days follows:<br />
<em>Average Confidence Level:</em><strong> 2.147<br />
</strong><em>People who looked at the hanging LCD:</em><strong> 85/109 (78.0%)<br />
</strong><em>People who looked at the sign with information on the register locations:</em><strong> 2/89 (2.25%)<br />
</strong><em>People who looked to a staffperson for help:</em><strong> 35/89 (39.33%)<br />
</strong><em>People who looked at the blinking register lights:</em><strong> 45/109 (41.28%)<br />
</strong><em>Was the person disoriented with the location of the register?:</em><strong> 43/109 (29.45%)<br />
</strong><em>Did the staff person ask the customer to take their turn?:</em><strong> 14/52 (26.92%)</strong></p>
<p><a href="http://thomas-gerhardt.com/itp/pComp/observation/ObservationData.pdf" target="_blank">Tom summed it up in this PDF.</a> Some height adjustments and better use of the LCD and colors were big on our list, along with better directions for customers to the registers.</p>
<p>Overall, this study reminded me that even the most fabulous technology doesn&#8217;t amount to much without serious design study.   I&#8217;m glad we had a chance to check this place out!</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/tech-blog/revisit-observing-in-nyc-part-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revisit: Working in Silence</title>
		<link>http://www.jengrier.com/blog/life-blog/revisit-working-in-silence/</link>
		<comments>http://www.jengrier.com/blog/life-blog/revisit-working-in-silence/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 04:48:13 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Life Blog]]></category>
		<category><![CDATA[Silence Theory]]></category>
		<category><![CDATA[humanity]]></category>
		<category><![CDATA[lifestyle]]></category>
		<category><![CDATA[revisiting]]></category>
		<category><![CDATA[silence]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=74</guid>
		<description><![CDATA[Not long ago, I was as soldering lackey at ITP for a semester.  Talk about a fight for silence! Today, by comparison, will be spent in a rural stretch of land where my apartment is.  Occasionally, I will hear a car pass by on the road.  One of my neighbors told me that the traffic [...]]]></description>
			<content:encoded><![CDATA[<p>Not long ago, I was as soldering lackey at ITP for a semester.  Talk about a fight for silence!</p>
<p>Today, by comparison, will be spent in a rural stretch of land where my apartment is.  Occasionally, I will hear a car pass by on the road.  One of my neighbors told me that the traffic on the road was &#8220;ghastly and loud,&#8221; that living near it was nearly &#8220;unbearable.&#8221;  I had to pause, because this place has been one of the most peaceful places I have ever lived.  We are a few hundred feet from one another, I&#8217;d wager.</p>
<p>There are times when I miss Japan for reasons like these.  The kind of respect that people would have for strangers &#8211; for each other &#8211; was so high.  It was communicated daily in those morning commutes, even when the A/C didn&#8217;t work in the subway cars.  Regardless, you needed to respect those around you by moving little and making no sound or unnecessary gestures so everyone would keep cool in a difficult situation.  That is humanity, to me, or maybe the essence of human collectives.  Feeling that conformity for the greater good was both sublimating and fascinating.</p>
<p><strong>October 22nd, 2007 in “Silence Theory”:</strong></p>
<blockquote><p>An intriguing topic came up in my Digital Audio Processing class at NYU: by listening to music while you study, it forces what you are reviewing to enter a different part of your memory.   What you learn can be recalled easily, but you cannot interact with it deeply because of the multiprocessing of learning and, in a sense, ignoring the music around you.Interesting.</p>
<p>I tried doing 60 pages or so of reading yesterday for classes that needed to be internalized more than memorized.   I did this in silence.  By the time I finished, I found myself desperately craving sound, music, and change.   However, I can definitely say that what I read is well inside my brain.</p>
<p>The key is balance, I believe.   If you force yourself to encounter too many sensations at once, consciousness dictates that some information will be absorbed and the rest will have to subside.  By trying to read deeply, you desensitize yourself to the background music&#8230;</p>
<p>The other day, I was working in the NYU: ITP fabrication shop on a midterm project.  During the course of the evening, the hum of the shop and clatter of people created nearly unworkable conditions.   I put in strong earplugs and, to my surprise, found them entirely ineffective.   The speech of people was too impulsive &#8211; too much articulation &#8211; and that could not be numbed enough by my devices.   I gave up the moment and left until less intrusive conditions resumed.</p>
<p>The respect of space, in such confined arenas, seems totally lost.   When I traveled by train and subway in Japan, the unspoken law of quiet and spatial respect nearly deafened my preexisting Western cultural norms.   I was instantly subdued to the group acceptance of these two rules by the sheer encompass of them.   Somehow, we do not communicate the same understanding or observation of strong, positive social suggestions by ourselves: we need libraries or other declared quiet spaces for that purpose.   The struggle of one soldering student, it seems, does not even tip a balance to the casual many.</p>
<p>Are we hardwiring ourselves to be ignorant of undesired sound scapes?</p>
<p>Are we losing sensitivity to the natural consciousness of our sound environment?</p>
<p>Would a good teaspoon of silence each day regain an awareness of what we are forced to miss?</p></blockquote>
<p><em>I&#8217;m glad to resuscitate these older thoughts from a grave in a PHP database.  It just didn&#8217;t seem right to copy/paste them into the Multiblog without some background and reflection.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/life-blog/revisit-working-in-silence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revisit: Why Canst Thou Save Thine Game?</title>
		<link>http://www.jengrier.com/blog/interaction-faction/revisit-why-canst-thou-save-thine-game/</link>
		<comments>http://www.jengrier.com/blog/interaction-faction/revisit-why-canst-thou-save-thine-game/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 13:10:55 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Interaction Faction]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[impatience]]></category>
		<category><![CDATA[portable games]]></category>
		<category><![CDATA[revisiting]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=51</guid>
		<description><![CDATA[Sometimes, my ire gets the best of me.  I&#8217;m still frustrated by this problem despite the two years or so that have passed since then. February 29th, 2008 on &#8220;Interaction Faction&#8221;: I own a DS Lite.  It&#8217;s a great little portable system, with tons of cool titles like Contact and New Super Mario Bros., yet [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes, my ire gets the best of me.  I&#8217;m still frustrated by this problem despite the two years or so that have passed since then.</p>
<p><strong>February 29th, 2008 on &#8220;Interaction Faction&#8221;: </strong></p>
<blockquote><p>I own a DS Lite.  It&#8217;s a great little portable system, with tons of cool titles like Contact and New Super Mario Bros., yet there is a fundamental problem with many of these games.</p>
<p>Why, good people, am I unable to SAVE at any point in the game on a PORTABLE device?</p>
<p>What developer has the nerve to overlook this seemingly necessary feature of a gaming environment in which power off can occur at notably unexpected times?  Where shorter play time is inherent to one&#8217;s commute?</p>
<p>Please don&#8217;t get me wrong &#8211; I can take a good Wario Ware fix like the next gamer, but is that my only option?</p>
<p>Let&#8217;s look at a fairly complex game with, absolutely, the ability to save at nearly any point: Final Fantasy Tactics Advance.  Any turn in which you had character control, you could immediately save and power down, no questions asked, and arrive at the very same place in battle.  Did I mention that saving is always possible outside of battle as well?</p>
<p>The leads me, naturally, to approach the DS as another system more likely to stay home than travel for fear that I play on my weekly commute, get through a small, yet worthwhile chunk of game, but find myself unable to save when I must depart and re-engage the world we live in.  Futility at its finest.</p>
<p>Game developers, I beg you, PLEASE implement a save function at any time.  Yes, I&#8217;ll leave out cutscenes if you throw it on every non-battle menu.  We can even negotiate what time of battle engagement, if you like.  For other genres, this is not yet standard!</p>
<p>Raise your portable system of choice high!  Fight to save your game whenever you feel empowered to!</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jengrier.com/blog/interaction-faction/revisit-why-canst-thou-save-thine-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

