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Rebirth, to Death, to Rebirth

For the next few days, I’d like to spend a moment each day rehashing a post from one of my original blogs before they all evolved into my shiny Multiblog.  Today’s is from almost two years ago, back when I was still completing my graduate studies at NYU.  I had started “Interaction Faction” as a means for venting my game development and design snafus, which were daily at the time.  I was also angrier/more emotional about programming back then, probably because my thesis was my first serious coding project.

From May 8th, 2008, on “Interaction Faction”:

Taking a moment from my critique of game design, in an hour of desperation I offer to you my ray of hope through this epic retelling of adversity.

Death. All I could think about was how to throw my shiny UT3 collector’s box around my apartment, as the editor, just days before a presentation of a project, would not allow me to look at the properties of my builder brushes.  Oh, the window would show, but you know those delicious dark gray sub-boxes?  They remained unopenable, shut like a nun’s panties.  Crawling around the UT3 forums proved futile until one post, one booming voice echoing:

“When judgment is at hand, delete the UTEditor.ini in the UTGAME\Config files in your Documents folder, for the righteous shall be saved.”

Well, I wasn’t saved yet – it didn’t work.  HOWEVER, deleting UTEditor.ini along with its cohorts UTEditorUserSettings.ini and UTEditorKeyBindings.ini was successful.  The editor was restored to harmony and joyous modding.

I hope this solution also helps those with unreasonably skewed brushes and other varieties of bizarre parameters that the editor saves for the following session… for your convenience!

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