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	<title>Jen Grier&#039;s Multiblog &#187; Development Blog</title>
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		<title>Rebirth, to Death, to Rebirth</title>
		<link>http://www.jengrier.com/blog/development-blog/rebirth-to-death/</link>
		<comments>http://www.jengrier.com/blog/development-blog/rebirth-to-death/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 17:47:43 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Development Blog]]></category>
		<category><![CDATA[Interaction Faction]]></category>
		<category><![CDATA[beginning]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[impatience]]></category>
		<category><![CDATA[revisiting]]></category>
		<category><![CDATA[unreal]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=49</guid>
		<description><![CDATA[For the next few days, I&#8217;d like to spend a moment each day rehashing a post from one of my original blogs before they all evolved into my shiny Multiblog.  Today&#8217;s is from almost two years ago, back when I was still completing my graduate studies at NYU.  I had started &#8220;Interaction Faction&#8221; as a [...]]]></description>
			<content:encoded><![CDATA[<p>For the next few days, I&#8217;d like to spend a moment each day rehashing a post from one of my original blogs before they all evolved into my shiny Multiblog.  Today&#8217;s is from almost two years ago, back when I was still completing my graduate studies at NYU.  I had started &#8220;Interaction Faction&#8221; as a means for venting my game development and design snafus, which were daily at the time.  I was also angrier/more emotional about programming back then, probably because my thesis was my first serious coding project.</p>
<p><strong>From May 8th, 2008, on &#8220;Interaction Faction&#8221;:</strong></p>
<blockquote><p><em>Taking a moment from my critique of game design, in an hour of desperation I offer to you my ray of hope through this epic retelling of adversity.</em></p>
<p><strong>Death.</strong> All I could think about was how to throw my shiny UT3 collector&#8217;s box around my apartment, as the editor, just days before a presentation of a project, would not allow me to look at the properties of my builder brushes.  Oh, the window would show, but you know those delicious dark gray sub-boxes?  They remained unopenable, shut like a nun&#8217;s panties.  Crawling around the UT3 forums proved futile until one post, one booming voice echoing:</p>
<p><strong>&#8220;When judgment is at hand, delete the UTEditor.ini in the UTGAME\Config files in your Documents folder, for the righteous shall be saved.&#8221;</strong></p>
<p>Well, I wasn&#8217;t saved yet &#8211; it didn&#8217;t work.  HOWEVER, deleting UTEditor.ini along with its cohorts UTEditorUserSettings.ini and UTEditorKeyBindings.ini <strong>was</strong> <strong>successful</strong>.  The editor was restored to harmony and joyous modding.</p>
<p>I hope this solution also helps those with unreasonably skewed brushes and other varieties of bizarre parameters that the editor saves for the following session&#8230; for your convenience!</p></blockquote>
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		<title>Reflections on Theses Past</title>
		<link>http://www.jengrier.com/blog/development-blog/reflections-on-theses-past/</link>
		<comments>http://www.jengrier.com/blog/development-blog/reflections-on-theses-past/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:43:03 +0000</pubDate>
		<dc:creator>Jen Grier</dc:creator>
				<category><![CDATA[Development Blog]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[revisiting]]></category>
		<category><![CDATA[thesis]]></category>

		<guid isPermaLink="false">http://www.jengrier.com/blog/?p=16</guid>
		<description><![CDATA[In a few months, I will celebrate the first anniversary of graduating from NYU with a Masters in Music Technology. It will also be my thesis' first birthday.]]></description>
			<content:encoded><![CDATA[<p>In a few months, I will celebrate the first anniversary of graduating from NYU with a Masters in Music Technology.  It will also be my thesis&#8217; first birthday.</p>
<p>I recently read over both my undergraduate AND graduate theses.  Yes, both.  I did them a day or so apart, and took notes during the entire process.</p>
<p>The writings appear to be worlds apart.  My undergraduate work is stuffy; it doesn&#8217;t sound like me writing, perhaps more like a professor or two being channeled as I pushed that project out the door.  My graduate thesis &#8211; although under greater technical restraints &#8211; reads as more relaxed, conversational dive into a niche audio programming/designing topic.  I&#8217;m glad to have a &#8220;professional&#8221; outlet for my thoughts (this blog!), and to see that my writing style doesn&#8217;t pass away with my last thesis.</p>
<p>Anyway, back to the recent thesis, which has raised a few questions about how to proceed in my non-freelance, non-otherpeoplework life:</p>
<ol>
<li>Working with Flash, Java, and Javascript concurrently isn&#8217;t wise.  It worked in most browsers for the most part, but it&#8217;s begging to break if I&#8217;m not babysitting it every time a new major browser is released or something changes with one of the three languages.</li>
<li>Flash or Unity?  I&#8217;m still torn on which to develop side projects in seriously.  I&#8217;m always working in Flash, but after developing two simple games in the medium, I&#8217;m not sure that it&#8217;s the way to go anymore.</li>
<li>JMSL and JSyn have my hands tied.  Moving solely to Flash or Unity makes using either library quite difficult, if not impossible.   Therefore&#8230; should I consider translating the aspects I like into a new audio library?  Unlike these existing libraries, I could gear it towards the specific needs of a reactive or interactive soundtrack.</li>
<li>If I make a new library, I will also need MIDI supported tools to quickly import composition ideas.  This, to me, is a must for getting what I want working/out the door in a reasonable amount of time.  I&#8217;ll be making these tools myself, though, on top of whichever methods I develop.</li>
</ol>
<p>I suppose these are the big questions I need to pan out for the near future.  I&#8217;m feeling better about taking a break from my thesis/kicking myself about the millions of things I didn&#8217;t solve with it.  It&#8217;s easy to get lost with so many different kinds of technology coming about every day.  Dare I say it&#8230; there may be too many imagined possibilities, freezing the average sound designer in an icycle of indecision.</p>
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